A campus divided

Bridging the gap between City College’s ASG and its students

Off in the corner of a somewhat vacant part of campus, only steps away from the social hub that is City College’s cafeteria sits the Associated Students Government (ASG) offices. Tucked away in the corner of D-105 is a small office with two desks stacked with papers and files. It’s typical to see people running in and out, sometimes with papers in hand, getting signatures from and updating information to ASG President Adam Garcia.

“I believe that it is important to have that ASG/student connection because it is the ASG leadership that represents all City College students,” Former ASG President Carolina Moreno said via email.

ASG runs like a well oiled machine, with its cogs turning and producing events on campus, such as Spirit Day in September and the Halloween carnival in October, advocating for student concerns and making the decisions on how to spend student funds. However, even with some events producing up to 250 participants, the gap between ASG and students seems to have drifted over the years.

“I only know (about ASG) because I was looking for a club to join and happened to pass by their office,” student Muna Diriye said of her knowledge of ASG.

Even with the obvious gap between student government, Garcia said that participation has been up since previous semesters. Voter turnout for elections has gone up from one percent to about three percent.

“I believe our voter turn out on campus increased by two percent, I believe, so as opposed to semesters before,” Garcia said. “Our percentage before was one percent, so out percentage increased by two so it went up to three percent so I believe it was three or two percent.”

Aside from the events on campus ASG hosts a weekly event, Talk Thursday, which involves an informal approach to talking to ASG senators about issues that students might have with classes, financial aid and whatever else is on the student’s mind.

“The board gets involved with playing board games and what not with the students,” Garcia explained about the atmosphere of Talk Thursday. “We don’t want to approach students in you know an intimidating way, you know we’re the Associated Students Government, just more of a friendly ‘we’re here, talk to us’ type of venue.”

However, student turnout to Talk Thursday depends on the location of the informal meeting.

“It depends on where we do it,” ASG Senator Breona Harris said.

“Because we don’t have a set location… Right now the buildings being constructed, the BT (Business Technology building) just got done and the AH (Arts and Humanities) as well,” Garcia added. “We usually do it between the cafeteria and then we usually move it over to the MS (Math and Science building), so it depends on where’s the most traffic.”

Although ASG reaches out to students with Talk Thursday and campus events, some students feel that ASG only makes the effort to reach out to City College’s population when election time rolls around.

“… I feel like during the rest of the year, you only hear them speak up when they are trying to get people to vote for them during election season,” Diriye explained.

Whatever way students feel about ASG, Moreno urged more and more students to get involved and that doesn’t essentially involve becoming an ASG member.

“Get involved. Voice your concerns. Share ideas. Even if it’s just showing up to ANY event happening on campus or a campus club,” Moreno said. “You don’t necessarily need to join ASG (to get involved).”

ASG and student involvement does show some optimism with some students having a genuine curiosity about learning and getting involved with ASG and ASG events.

“No, not really,” student Lexy Allen eagerly replied when asked about being aware of ASG. “But I do want to know about this student government we have on campus. What do they do, what are they all about?”

Originally published in City Times, December 2014.

Square Enix drops a game-changer with ‘Kingdom Hearts 2.5 HD Remix’

Oh, nostalgia. So long are the days where controllers had wires extending to the console and games weren’t running in high definition. Sometimes gamers yearn for a little nostalgia every now and then. “Kingdom Heart 2.5 HD Remix” is the perfect remedy for any gamer wanting that feeling without having to dust off the old Playstation 2 and all while taking advantage of the glorious HD consoles we have today.

Square Enix’s final mix of the fan favorite series is the perfect blend of the dark undertones of the “Final Fantasy” universe and the colorful world of Disney — all in pristine high definition with added cut scenes, redone musical scores and brand new boss fights that keep players on their toes.

“Kingdom Hearts 2.5 HD ReMix” is broken up into two games — “Kingdom Hearts 2 Final Mix” and “Birth by Sleep Final Mix” and exclusive high definition cut scenes from the Nintendo DS game “Kingdom Hearts Re:coded.” The final mix versions of both “Kingdom Hearts 2” and “Birth by Sleep” were never released outside of Japan — until now — and it was the best decision that game director Tetsuya Nomura and the folks at Square Enix ever made.

“Kingdom Hearts 2” has always been a really good roleplaying game (RPG) that has always stood the test of time. “Kingdom Hearts 2 Final Mix” doesn’t fall short to its predecessor and when played on HD consoles like the PS3 or PS4 enhances the experience.

Taking place one year of years after the events of the first “Kingdom Hearts” game, “Kingdom Hearts 2” sees main characters Sora, Donald and Goofy reunited after Sora awakens from basically a coma. This time around the trio are on a mission to find King Mickey and Sora’s best friend Riku, who, after the events of the first game, are both wandering in the Realm of Darkness.

The twists and turns start right as the player begins the game. Instead of playing as the fan favorite and main character Sora, the player starts out playing as a new character named Roxas. There’s more than meets the eye with Roxas, as everything and everyone is not what they seem. The connection between Roxas and Sora runs deeper than just being able to wield the keyblade, which makes playing through the introduction a very interesting — albeit long — experience.

Traveling from one Disney-themed world to another on Chip n’ Dale’s Gummi Ship, Sora and company reunite with characters such as Beast from “Beauty and the Beast” and a grown-up Simba from “The Lion King” from Disney and Leon and Yuffie from the “Final Fantasy” universe.

The mixture of characters may not look good on paper but the roles each one takes on in their respective worlds give Sora, Donald Duck and Goofy an advantage when fighting off enemies and leveling the characters up.

Fighting off enemies such as the Maleficent-controlled Heartless from the first “Kingdom Hearts” game and the newly introduced Nobodies is child’s play compared to the games main antagonists — the infamous Organization XIII. Made up of 13 incredibly powerful Nobodies, the organization members serve as the boss fights for the different worlds in the game.

During specific boss fights if the player’s health gets down to zero then the player has the chance to play as King Mickey and wield the Kingdom Key D, the keyblade of the Realm of Darkness. This moment is one of the few times that dying in a game can actually give you an advantage.

The reason why “Kingdom Hearts 2” is such a timeless play through is that there is a ton of replay ability opportunities including going and collecting items, leveling up to 99 and challenging optional bosses like the ever menacing sephiroth. The “Final Mix” takes that to the next level, especially with the newly added critical mode, which can test even the most veteran of players.

A really cool bonus for fans of the longtime series is two exclusive HD cut scenes from the highly anticipated “Kingdom Hearts 3,” rumored to be released next year.

With the count down to “Kingdom Hearts 3” already in full force, gamers can get both their nostalgic and “Kingdom Hearts” fix by turning on the Playstation and playing through “Kingdom Hearts 2 Final Mix.” After all, a little nostalgia every now and then never hurt anybody.

Originally published in City Times, December 2014.

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