Why are new video games still being scrutinized for violence while other mediums aren’t?

Quantic Dream, a gaming developer responsible for hits such as “Heavy Rain” and “Beyond: Two Souls,” released a trailer for its game “Detroit: Become Human” in early December on Playstation’s YouTube channel during Paris Games Week.

It was met with immediate backlash from child advocacy groups stating that abusers will “get off on this stuff” and that it encourages violence within children. However, this is a poor judgment based on theories that don’t make sense.

The gameplay trailer revolves around Kara, an android helper for a man named Todd and his daughter Alice, whom Todd blames for his failed marriage. After an intense scene Alice runs up the stairs. Then the player has two options: intervene or don’t. If the player intervenes then Kara kills the abusive father and saves Alice. If Kara does not, Todd beats Alice to death off-screen and lays her limp body on the bed.

It sounds intense, because it’s supposed to be. The entire point of the trailer, aside from selling the game’s concept, is to show that actions or inactions have consequences. Sitting aside and doing nothing will have a consequence just as much as taking action does. It also shows that doing the right thing does, sometimes involves extreme actions.

According to the Daily Mail,  Andy Burrows of the UK’s National Society for the Prevention of Cruelty to Children said, “Any video game that trivialises or normalises child abuse, neglect or domestic violence for entertainment is unacceptable.”

However, when gaming or other forms of entertainment show violence or other controversial material, they are not trying to normalize it or advocate for it. It’s used as a means of storytelling and plot development.

Of course child abuse is never okay, but just because something is wrong does not mean creators can’t include it in works of art such as video games. If art is supposed to imitate life, then art should imitate all facets of life, not just the bright side of it.

This backlash begs the question — why attack a game when abuse has been seen in various forms of entertainment for years? Vivid depictions of child abuse has been prevalent in TV, movies, books or music videos, yet there is no outcry for change or censorship. In the movies “Jaws” and “It” children are murdered — in “Radio Flyer” kids are severely beaten by their father on multiple occasions.

What makes “Detroit: Become Human” so different? Because it’s interactive?

The notion that video games encourage violence is a fallacy that has been disproven time and time again. A person simply picking up a controller and playing a violent game does not make them violent. Just because a character in the game can go and beat up random pedestrians in “Grand Theft Auto” doesn’t mean the player is going to do the same in the future.  Or just like watching “Beauty and the Beast” will not make anyone want to have an intimate relationship with a humanoid beast.

Some claim abusers will be “getting off” on material like this, but abusers are abusers. No number of pixelated frames or game scenarios are going to change the fact that they are scum that prey on people. It’s not going to make them change in either direction. On the other hand, a switch is not going to automatically turn on in a normal person’s head to make them become a sociopathic violent monster.

While no one wants to see children get harmed or abused, child abuse appearing in a work of fiction is not going to make the problem worse nor is it going to turn a legion of gamers into awful human beings. On a grander scale, “Detroit: Become Human” illustrates what anyone with any common sense knows, actions have consequences and we need to be able to live with the decision we make — no matter how horrible it might be.

Originally published in the Daily Aztec in January 2018.

Life behind the screen(writer)

Longtime San Diego City College screenwriting professor Russell Redmond recalls his adventurous life in TV, cinema and education

In the quiet corner of the first floor of the L building, students stagger out into the unusually hot September sun on their last in-class session of Introduction to Screenwriting class. Left behind was a their teacher, longtime San Diego City College professor and screenwriter Russell Redmond.

“Russell is very patient, and you can gather the fact, especially when it comes to the attention given,” Erny Rivera, a student enrolled in Redmond’s online Introduction to Screenwriting class said. “Writing is still a delicate craft, to which Russell helps transform into an artform.”

Underneath Redmond’s casual demeanor lies a fun and energetic man with a passion for all things cinema and storytelling. Sitting behind a small desk in L-108 he began to recall his colorful journey to that lead to his love of film and teaching screenwriting at City; starting with his love of stories.

“I was always interested in storytelling,” Redmond said. “You know, you grow up watching TV as a little kid and you go ‘oh, that looks like fun’ and it seems exciting and so you proceed down that avenue thinking ‘maybe I’ll be interested in that’.”

He recalled going through high school and being in that phase all young men and women go through and figure out what they want to do with their future.

“…You have to decide (and say) ‘well, you know I think I really have a burning desire to get into film’ and of course everybody want to be not only an actor but a film director or someone else,” Redmond said. “I mean they want to do everything… and that was me.”

After graduating high school Redmond left Carlsbad and headed north to attend the University of California, Los Angeles (UCLA). After he graduated in 1973, Redmond received an offer from his screenwriting teacher, so he packed up and headed to Europe where he wrote for the BBC show “The Old Man’s Blood.”

After his run writing for the show, he moved to the European film capital of Almeria to work on a screenplay about “The Little Prince” author Antoine de Saint-Exupery and work as an extra in Spanish Western films starring Jack Palance and others.

During his stay in Almeria he was approached by director Sergio Corbucci, best known for his Spaghetti Western films and being a protege of Sergio Leone, to star in a film called “The Three Man War.”

“… It’s was a modern World War II movie where there’s three characters: a German, an Italian an Englishman; and it’s set in the desert of Libya but of course we’ll shoot it here in Spain,” Redmond recalled. “There was an interesting plot about it but there was only three characters in it. One of them was going to be Peter O’Toole, the other was Anthony Quinn and the other third one was going to be me.”

Funding for the film eventually fell through, however, before Redmond learned of that he boarded a plane and headed home to the United States where he got an agent and wrote more screenplays. About a year after he returned to the U.S. he dropped out of the film scene and became an illustrator in San Diego and Los Angeles for 10 years.

In the ‘90s Redmond struck up a friendship with City College professor Hope Shaw, whom he and his wife had met while sailing through Mexico working on various projects. Shaw became a great friend and told Redmond that she wanted to retire and if he would be interested in taking on one of her screenwriting classes.

“I said ‘no way, me teach, you’re crazy’ I mean no way I was going to do that,” Redmond said. “I just thought that was the worst Idea and that woman could talk anyone into anything. She was good; and by God she talked me into it and I finally said ok, I’ll do this one class and I went in there and I realized that this isn’t so bad.”

When Shaw died Redmond was asked to teach both sections of the Introduction to Screenwriting class, where he enjoys talking about films with his students.

“You end up talking about stuff that you should be remembering all the time you know you go back to beginning screenwriting and you start talking to kids about characterizations and how you should structure your film and motivations…’” Redmond said. “…you’re really getting in there, in the nitty gritty of the ‘this doesn’t work and that doesn’t work’ so you’re thinking about film structure all the time.”

RTVF department chair Laura Castaneda has worked with Redmond since she started as a part-timer at City College in 2000.

“It’s such an incredible experience (working with him),” Castaneda said. “He’s such an interesting person with an interesting perspective on life.”

Currently, Redmond has a short film out called “El Camino,” based on a true story about an undocumented woman’s journey through rough terrain to get back to the U.S. after visiting her sick father in Mexico, which he released through his production company Work With Me Films and hopes to make a feature film out of it here in San Diego in the near future.

Originally published in City Times, January 2016.

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